Sonic 3D
Blast,
also known as Sonic 3D Flickies' Island in Europe and in Japan, is an isometric
platform game and the first 3D game in the Sonic the Hedgehog series. It was
developed in the United Kingdom by Traveller's Tales and published by Sega.
Primarily developed as the last Sonic game for the Sega Genesis, it was later
ported to the Sega Saturn and PC, and later re released on many compilations
and digital distribution platforms as well.
In contrast to the other Sonic games released
for the Sega Genesis, which were 2D sidescrolling platformers, this game is
played from an isometric viewpoint in a 2D environment and uses pre-rendered 3D
sprites, displaying pseudo 3D graphics.
In the game, Doctor Robotnik discovers
mysterious birds called flickies that live on an island in an alternate
dimension. He learns that they can travel anywhere using large rings, so he
decides to exploit them by turning them into robots to help him search for the
Chaos Emeralds. Sonic must find and destroy these robots located around the
zones, and bring the flickies inside them to large rings. Once he collects all
five flickies from each section of an Act, he is either further advanced into
the Act, or taken to the next Act. Every Zone has three Acts, 2 involving
standard levels, and the third Act being a boss fight against Robotnik, without
any flicky collecting involved.
If Sonic or the flickies are hit by an obstacle
or enemy, the flickies scatter. Each individual flicky's color determines how
it behaves. Blue and pink/orange ones make an effort to find Sonic, while green
and red ones wander off at random, the latter even jumping about, making them
harder to re collect.
It's disappointing, and the
rest of the experience does little to redeem it, as the pseudo 3D bonus levels
aren't all that impressive and the supporting cast is lifeless, mute and
immobile. Tails and Knuckles just stand there, in place, looking bored, if you
find them in a level. And it's not surprising to see they're stuck in a game
that could have been better.
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