Resident
Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape (バイオハザード3 ラストエスケープ Baiohazādo Surī Rasuto
Esukēpu?) is a survival horror video game and the sequel to Resident Evil 2,
developed and published by Capcom. The game was released for the PlayStation,
and was subsequently ported to the Dreamcast, Microsoft Windows and Nintendo
GameCube.
The
game begins on September 28, 1998, with a cutscene and brief gameplay set in the
previous two nights. The player takes control of former Special Tactics And
Rescue Service (STARS) member Jill Valentine in her attempt to escape a ruined
and zombie-infested Raccoon City. On her way to the Raccoon City Police
Department, she runs into fellow team member Brad Vickers, who is killed by the
Nemesis, a bio-organic weapon, for being part of the STARS; as the STARS
members are aware of Umbrella's unethical research, the company wants to
eliminate them as witnesses, stopping the survivors from continuing their
investigation of the company. Later, she encounters three surviving members of
the Umbrella Biohazard Countermeasure Service (UBCS): Carlos Oliviera, Mikhail
Victor and Nicholai Ginovaef. Nicholai is soon presumed dead after an encounter
with zombies. Mikhail sacrifices himself to save Jill and Carlos from the
Nemesis. The cable car that the three were in bursts into flame and Jill and
Carlos are separated.
A
new feature to gameplay is the Nemesis, an experimental type of Tyrant
programmed by Umbrella to hunt down and kill the remaining STARS members. He
can run, use a rocket launcher as a weapon, dodge incoming fire, and is capable
of pursuing the player from one area to the next. Nemesis is encountered
multiple times throughout the game as a recurring boss. A variety of encounters
are possible, with some being mandatory, and some varying in nature and
location based on choices made by the player. Even if defeated in combat,
Nemesis will inevitably continue pursuit of Jill.
In a
departure from series' conventions, the player cannot choose between two
playable characters from the beginning. Instead, Jill is the sole selectable
character, with another character named Carlos also being controllable for a
brief portion of the main game.
Resident
Evil 3 incorporates a dodge move that allows the player to quickly avoid enemy
attacks. Stair climbing is also streamlined: whereas in previous Resident Evil
titles characters were required to press the action button to ascend or descend
a staircase, Resident Evil 3 allows the player to use a staircase by walking
directly onto it. The "quick 180 degree turn" was introduced in this
game, and has become a mainstay of the series.
The
game also features an ammunition creation system, in which new ammunition can
be created from different varieties of gunpowder and the use of a cartridge
reloading tool, or by combining gunpowder directly with standard grenade rounds
to generate different types of rounds for the grenade launcher. For the first
time in the series, explosive objects are now present in certain areas. Taking
the form of oil drums on the ground or bundles of an unspecified explosive
material affixed to a wall, firing on these objects causes them to explode,
damaging or destroying nearby enemies. The game also incorporates a
randomization feature that varies the placement of items and enemies. Puzzles
are either completely randomized or have their solutions selected from a
pre-determined list.
At
certain points in the game, the player will enter Live Selection Mode, in which
they are prompted to choose between one of two possible actions. The choice of
action affects the direction of the game and story, including which ending the
player receives. Each selection has a time limit, with the consequence for going
over the limit being either Jill taking damage or instant death.
There
is an unlockable minigame titled "The Mercenaries - Operation: Mad
Jackal". The player can choose from Carlos, Mikhail, or Nicholai, the
three UBCS members that appear in the main game. Each character possesses a
different inventory, causing drastically different strategies for survival with
each character. The objective of the game is ostensibly to run from the cable
car to the warehouse office (two locations in the main game) within a limited
amount of time; however, the starting time limit given is insufficient to
actually perform this task directly, and the player must continuously receive
time bonuses by performing certain actions in order to complete the mission.
Eliminating enemies yields a time bonus, with increasing bonuses for multiple
kills in a short time span. There are also six hostages to be saved, with each
hostage saved rewarding the player with additional ammunition or healing items,
as well as a time bonus. Additionally, six "hidden areas" of the map
reward the player with an increasing time bonus for each one found.
Upon
completing the main game, the player is rewarded with a number of alternate
costumes for Jill, with more costumes being awarded for a higher ranked completion
of the main game. Also unlockable are eight "Epilogue Files", each
detailing the activities of a different character following the events of the
game. The Epilogue Files are unlocked individually and sequentially at the end
of each successful playthrough of the main game.
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