Need
for Speed II is a 1997 racing video game, developed by Electronic Arts Canada
and published by Electronic Arts. It is a part of the Need for Speed series and
sequel to The Need for Speed (1994), significantly deviating from the emphasis
of realism in The Need for Speed to arcade-like gameplay, though it introduces
the car tuning. As does its predecessor, Need for Speed II features several
exotic cars, and includes tracks set in various parts of the world. The game
also opted to remove police pursuits introduced in The Need for Speed.
There
are three main game types. The first two are single race and tournament and the
last is a knockout race. Single races allow players to become familiar with the
circuits and increase their skill of any one of the six tracks. The six tracks
are called Mediterranean, Mystic Peaks, Proving Grounds, Outback, North
Country, and Pacific Spirit.[1] Cars that are playable from the start include
the McLaren F1, Ferrari F50, Ford GT90, Jaguar XJ220, Lotus GT1 and Lotus
Espirit V8, Italdesign Cala, and the Isdera Commendatore 112i.[1] The game
features extensive multi-player options including two to eight players over a
LAN, by modem or serial connection and with split-screen racing.[2]
One
of the towns on the Mystic Peaks track
In a
single race the player selects the opposing car, while all cars compete in a
tournament and at the start of a knockout race. There is also two playing
styles arcade or simulation. Arcade mode improves handling while simulation
mode is intended to provide more realism.[3] The number of laps can be chosen
from two, four or six. Automatic or manual transmission as well car paint color
are selectable in all game types.
A
tournament race involves playing all tracks in order with the starting track
able to be selected. Only after successfully completing a tournament in first
place can knockout races can be played. Knockout races involve racing two laps
over each of the six tracks with a number of opponents. These disqualification
races always start on the easiest circuit and continue through each map, with
the player who finishes last being eliminated after each race. After advancing
through all the tracks another circuit is revealed. Monolithic Studios can then
only be played by completing all knockout races first.
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