Operation Flashpoint: Cold War Crisis,
sometimes shortened to Operation Flashpoint, and abbreviated OFP, is a tactical
shooter and battlefield simulator video game developed by Bohemia Interactive
Studio and published by Codemasters. The game uses the same engine, Real
Virtuality, as the military simulator VBS1. It was released on June 22, 2001 in
Europe and August 30, 2001 in North America.1985. The Cold War simmers as NATO
and the Warsaw Pact are locked in a grim embrace. Masses of men and weapons
stand toe-to-toe, ready to live out the nightmare of World War III. Operation
Flashpoint: Cold War Crisis is an ambitious and eagerly anticipated military
shooter that turns up the heat on the Cold War, featuring advanced armies and
weapon systems doing battle with you in the middle. While the setting may not
be entirely relevant anymore, it's still perfect shooter material, and
Operation Flashpoint does justice to it with complex gameplay coupled with a
huge and truly memorable gameworld.
You'll
feel like you're in the middle of a modern battlefield.
Operation Flashpoint puts you on the
fictional Malden Islands, an area reminiscent of the Balkans. In the extensive
single-player campaign, you learn that fighting has erupted on the islands, and
at first it's unclear who's involved and who's to blame. As part of the sole
NATO presence in the area, it's your job to help liberate the innocent villages
caught in the mayhem and determine just what's going on and who's going to pay.
Thanks to lengthy and generally well-directed in-engine cutscenes, you'll start
to gather the pieces of the puzzle. You begin the campaign as a US Army private
engaged in training exercises in an almost idyllic camp. So far, you and your
fellow soldiers haven't seen any action during your tour of duty on the
islands. That quickly changes, and you get the opportunity to confront enemies,
explore the huge islands, and finally move up the ranks for new
responsibilities and challenges.
The numerous campaign missions let you
assault villages, run patrols, rescue hostages, and engage in a variety of
realistic actions. Usually, you play as part of a computer-controlled squad,
but one of the dramatic highpoints of the campaign puts you alone, lost in a
forest at dawn, trying desperately to make it through heavy enemy patrols to an
evacuation point. Unfortunately, the missions rely heavily on scripted events
and triggers, which both reduces replay value somewhat and contributes to bugs.
Sometimes an event will fail to register, leaving you and your comrades just
sitting there with no way to finish the mission or progress through the linear
campaign. Despite plausible enemy artificial intelligence, you'll often
encounter enemies near the same spots each time you play a mission. Also, the
game inexcusably gives you only one save per mission, though you can choose
when to make it. Note to game designers: Let players decide for themselves if
they want to play ironman-style, particularly when missions can last 20 or 30
minutes like they do here.
Outside of the campaign, which can be
tackled on two difficulty levels, you can also engage in varied single missions
that you can play in any order, bringing the mission total to around 50. On top
of that, Operation Flashpoint includes a full mission editor, and there's a
burgeoning mod scene for the game. Multiplayer offers a number of modes,
including capture the flag, deathmatch, city defense, and cooperative. The
team-based modes have lots of potential but require an exceptional amount of
cooperation and coordination between players, which can of course be hard to
find on public servers.
Operation Flashpoint's focus on realistic
weapons and vehicles helps create exciting gameplay since it blends realism,
diversity, and, frankly, lots of big cool guns. As an infantryman, you'll get
to blast the enemy with M16 and AK74 rifles, the M60 machine gun, hand
grenades, M21 and Dragunov sniper rifles, satchel charges, rocket launchers,
and many others. If you don't like the weapon you're assigned, you can always
pick up new ones from fallen soldiers, whether friend or foe. Operation
Flashpoint offers one of the biggest selections of vehicles yet found in a
shooter. You get to ride in or pilot six helicopters alone, including the
Cobra, Apache, Blackhawk, Chinook, and Russian Mi-17 and Hind. Then there are
ground attack planes like the A-10 Thunderbolt (aka "Warthog") and
the SU25 Frogfoot, an assortment of trucks and jeeps, M113 and BMP-1 armored
personnel carriers, the M1A1 Abrams tank, Russian T72 and T80 tanks, and more.
Give those feet a rest--you'll get to
drive or just ride in a wide variety of vehicles.
You can control the vehicles and your
individual soldier from either first- or third-person viewpoints, and movement
and firing are controlled through a familiar keyboard-and-mouse shooter layout.
You interact with the gameworld through a pop-up menu that offers contextual
options like changing your M16 magazine or getting in a jeep as the driver or a
passenger. It's an elegant system, but at the same time, it suffers from a lack
of hotkeys for all available actions--at least the most important ones like
reloading or switching weapons have them. To help you find targets and follow
your squad leader's commands, a HUD features optional friend-or-foe and
direction indicators, and you also get a compass and a detailed topographical
map.
The controls remain largely consistent
whether you're on foot or controlling a land or air vehicle, which makes
learning the game relatively easy but also reduces the level of detail and
realism with the vehicles. Don't expect a hard-core tank or flight sim here.
With the exception of jeeps and trucks, vehicles tend to be very twitchy and
awkward to control. In some missions, you get to command other troops or
vehicle crews, but what should be a high point of the game is hurt by a
cumbersome command system that's a chore to use even when you're not taking
fire. Also, you can't rely on computer-controlled crews to drive vehicles,
thanks to spotty AI when they take the wheel.
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