Army Men II, released in 1999 is the
second game in the long running Army Men video game franchise from The 3DO
Company and a direct sequel to 1998s Army Men. The game differs from the first
one in that it has battles in both the "real world" and the
"plastic world." It is also the first to introduce the concept of
portals between our world and their world. A topic that was expanded on in
later games.
Your AI isn't smart enough to hold fire
when a friendly unit blocks his line of sight. Imagine Sarge heading up a tank
column and driving into enemy territory. Suddenly you spot the enemy tanks. You
open fire. The guy behind you isn't smart enough to move a few feet to the
side. Instead he begins to shoot at the enemy but hits you instead! You really
don't have time to position everyone individually. It would be nice if you
didn't have to worry about being killed by your own guys.
The next stage in the game involves Sarge
finding a missing colonel in a tropical area. There, he finds that soldiers
from all four armies have banded together in what is called "the
Cult". Later it is revealed that colonel has gone mad and is the leader of
this cult. He escapes through a portal and is followed by Sarge into the front
yard of somebody's house. It was there that Sarge faced suicide bombers,
roaches, and various members of the cult; eventually, Sarge had to take out the
colonel himself.
The next four levels involve a fight
against scientists who work for the Tan Army. It starts in a tropical area
where Sarge again finds the old man and engages in a battle against zombies
(which are created by the infamous Insane Grey Doctor, Dr. Madd). There Sarge
has to destroy the generators which are necessary to keep the zombie mold
factory running. Next Sarge finds himself in a desert where he must take out
other scientists. He then goes through another portal which takes him to a
hobby table in a garage. There he must stop several scientists from escaping back
into the plastic world. He goes through a portal and emerges in what appears to
be a tan base. A forested, middle-of-nowhere type of place, it is the epitome
of the levels involving the enemy scientists. Here there are zombies, suicide
bombers, and another set of scientists that have to be assassinated.
Afterwards, Sarge is back in the desert.
This time he finds himself at a tan fortress. After evading a massive wave of
angry soldiers, Sarge must again rescue the blue spy. He then has to find a key
leading to a weapon of mass destruction located in the center of the level.
After that he has to get to the weapon and destroy it before the tans use it.
When he is done there, he must find another portal out of there.
He finds himself located in a child's
bedroom which is crawling with tan soldiers. It is in here that he hunts down
Major Mylar on a fortress-like playset and takes him out. In the closing movie,
the greens swoop in, taking out the remaining tans and enjoying a major victory
for the Green Army. On top of a nightstand or dresser, General Plastro can be
seen spying on them. Under his breath, he "thanks" the greens for
getting rid of Mylar, and "encourages" them to enjoy their victory
for now. Laughing maniacally, he says that he something special planned for
next time.
1) Download & Exract With WinRAR
2) Easy To Install Play & Enjoy This Game
How To Download
Nice Blog Riaz Bhai
ReplyDelete