Metal Slug 5 series as a last bastion for
what has roughly become the video game equivalent of Latin. But in recent
years, the tricky part has gone from having enough quarters to finish the game
to simply finding it. With arcades regrettably scarce, fans would have to fork
over the hundreds of dollars that the NeoGeo versions of the Metal Slug games
command. Though SNK's new package of Metal Slug 5, the two most recent entries
in the series, does not command the same cache of cool that owning a functional
NeoGeo home system or, even better, a stand-up MVS arcade machine does, it
makes these throwback titles much more accessible. At this point, though, it's
likely that only those players who have already acquired a taste for Metal
Slug's rich blend of crazy, manic violence and goofy humor will fully
appreciate this package.
Outside the safety of a slug, you can
jump and duck as in past Metal Slugs, and in Metal Slug 5, you're able to
perform a forward slide, which is good for quickly moving through low passages.
However, it's a maneuver that will get you into trouble more often than not.
The controls are tight and responsive, though the need to fire your weapons
rapidly will likely have you positioning your right hand over the face buttons,
like a bear balancing on a big rubber ball.
As 2D games originally designed for the
NeoGeo platform, these aren't technically impressive games by any means. Even
if you focus your attention entirely on the game's playful and bizarre art
style and designs, it's hard to ignore the extremely pixelated visuals, some of
which can actually be traced all the way back to the first Metal Slug, which is
nearly 10 years old at this point. Metal Slug 4 is a more blatant perpetrator
of this sort of recycling. You can expect to see many of the same environments,
enemies, and slugs found in the previous Metal Slug offerings to the point that
it almost feels like a pale Metal Slug tribute. As a result, Metal Slug 4 is
the less compelling of the two games in the package.
Metal Slug 5, on the other hand, benefits
from an entirely new set of enemies, some fantastically strange new slugs for
you to pilot, and some inventive new levels. One of the more striking new
levels consists of careening an abandoned elevated highway in what appears to
be a heavily armed Cooper Mini, all while taking out enemies and trying to
clear massive gaps in the road. You can expect to face massive mechanical
enemies at the end of each stage in both Metal Slugs, but the bosses in Metal
Slug 5 are simply bigger and more original. Few of the boss fights in either
game, though, ever reach the ridiculous heights of the final battle in Metal
Slug 2/X, and even at their best, they seem to fall just a little short of
delivering the same crazy thrills offered by past Metal Slug entries.
There's a handful of sounds that have
been branded into the brains of any long-standing Metal Slug fan, including
weapon reports, explosions, announcer sound bites, and theme songs, which both
Metal Slug 4 and 5 make liberal use of. It's kind of a given that this stuff
will get recycled in sequels of this nature. But it feels as though more effort
went into the sound in Metal Slug 5, as opposed to Metal Slug 4, because it
actually features some new sound effects, as well as a soundtrack that isn't
completely synthesized. It wisely doesn't change the tone of the game's
classically driving, militaristic themes, however; it simply ups the fidelity
of them.
With the individual running time of each
game clocking in at around 45 minutes, Metal Slug 5 are games that are meant to
be played through over and over again. If you've already signed on for the Metal
Slug ride, you know this going in, so you're looking forward to finding all the
strange little secrets and alternate paths held within. But casual players will
likely be deterred by this short play time and a price tag that, while several
powers cheaper than buying the NeoGeo versions of Metal Slug 5, can still be a
little difficult to justify.
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