Prince of Persia The Sands of Time, the
3D grandson of the original, is every bit as clever, as well made, as wholly
entertaining and enjoyable and then some. This long in development sequel not
only retains the established play mechanics and charm of its 2D predecessor,
but it actually betters them and by a considerable amount. A commendable
accomplishment given that the first is considered by many to be one of the
greatest videogames ever created.
Prince of Persia The Sands of Time. This
breathtaking 3D sequel to creator Jordan Mechner's classic titles is very
faithful to its predecessors and simultaneously new and innovative in
remarkably creative ways. It bears some resemblance to other outstanding
adventure games such as Ico and yes, even Zelda, but mostly it's a spectacular
extension -- in, fact, the evolution of the Prince of Persia franchise. It's
also one of the very best titles of the year.
It was almost 15 years ago that the
original Prince of Persia shipped and dazzled players. Here was a smart and
stylized action adventure game during a period of relatively primitive, shallow
software. This title featured elegant and challenging environmental puzzles,
deadly traps, brutal swordplay and astonishing acrobatics. It had an intriguing
premise, a Persian Prince on a quest to rescue his princess from the evil
Vizier Jaffar and with only an hour to do it a time clock counted down to zero
during the entire quest. Fun and intuitive, it defined a genre and became a
classic.
The quest seems just as insurmountable
from a purely gameplay perspective. Prince will travel through the entirety of
the palace, a huge, hulking thing that stretches up, down, and all around.
He'll use his wits, his acrobatics, and his sword, avoid traps and kill
enemies, engage in high rise platforming, balance on beams and swing on poles,
climb and hang, dangle and flip, shimmy and slide, run, summersault and fight,
fall and rewind, slow time and… fall in love? Well, he does meet a beautiful
princess along the way and an intriguing sub story unfolds. As to just what
happens, our lips are sealed.
It's this phenomenal sense of freedom
that surrounds movement and the way in which it can be used to interact with
the wholly giant, but still linear 3D world that makes the experience so
exceptional. Prince can run across a wall, reach its end, jump from it onto a
ladder, slide down to a ledge, shimmy across it, leap outward onto a post and
then to a pole, swing and flip outward, bounce back and forth between two
structures, land swiftly on the ground and keep running, and the entire amazing
sequence can be executed easily and with little practice.
Meanwhile, malfunctioned processes in
other games feel smooth and intuitive in this one. Just as Lara Croft struggles
to move a crate, Prince can easily push it in any direction. Just as Kain can
only shimmy to the end of a corner. It's all so good that it makes almost
everything else out there feel archaic and wrong.
Sometimes a game has a superb art style
and other times it has pioneering technology. Very few games have both, but The
Sands of Time is one of them. Again we're reminded of Ico, with its stretching
architecture and saturated, hazy style, but really the game is just the perfect
3D realization of the long standing Persia franchise.
The Sands of Time drops us into a rich,
vivid, detailed world engulfed by a gargantuan palace that seems to spread
outward in every direction. The play locales are huge. Ubi has done a fine job
of providing different locations and environments within the context of this
overworld, as it were. There are underground ice caverns, water filled
dungeons, vegetation engulfed courtyards, nerve breaking high rise platforms
and much more, and all of them are brought to life with realistic geometry,
ambient lighting, and animated interactive objects. Buildings explode, bridges
collapse, and all of that good stuff.
How To Download
1) First Download Button & then click This Button
2) After That Click This Button
3) Uncheck This & Click This Button
System Requirements
Processor= 800MHz
Ram= 256MB
Graphics Card= 64MB
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