Street Fighter Alpha 3 discards the
"Manual" and "Auto" modes from the previous Alpha games by
offering the player three different playing styles known as "isms".
The standard playing style, A ism (or Z ism in Japan), is based on the previous
Alpha games, in which the player has a three level Super Combo gauge with
access to several Super Combo moves. X ism is a simple style based on Super
Street Fighter II Turbo, in which the player has a single level Super Combo
gauge and access to a single but powerful Super Combo move. The third style, V ism
(or "variable" style), is a unique style that allows the player to
perform custom combos similar to the ones in Street Fighter Alpha 2. In X ism,
players cannot air block nor use Alpha Counters. Alpha 3 also introduces a
"Guard Power Gauge" which depletes each time the player blocks if the gauge is completely depleted, then the
player will remain vulnerable for an attack.
The controls for several actions has been
modified from previous Alpha games. For example, the level of a Super Combo
move in A ism is now determined by the strength of the attack button pressed
(i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of
buttons pushed; and throwing is now done by pressing two punch or kick buttons
simultaneously.
Street Fighter Alpha 3 has a total of 34
characters, four of which become unlocked only after you play through the
game's various modes. The alumni from Street Fighter Alpha 2 are joined by four
new fighters: Karin Kanzuki, Rainbow Mika, Juli, and Juni. However, only Karin
and R. Mika can be considered truly new since both Juli and Juni have moves and
animations derived from Cammy. For Street Fighter Alpha 3, Capcom also brought
back old favorites like Guile, E. Honda, Blanka, Balrog, Dee Jay, and Fei Long.
In an effort to give the game detail beyond any of the previous Street Fighter
Alphas, Capcom has given each character a unique ending. This means that bonus
characters such as Guile, Evil Ryu, and Shin Akuma all have endings that
reflect their origin or purpose. Each of the older characters retains moves
from previous Street Fighter games, while a few receive new abilities that are
balanced through the "ism" system. Street Fighter Alpha 3 employs the
ism system as a method of establishing balance and strategy. X ism, A ism, and
V ism determine moves and attributes that carry their own pros and cons. The
isms are imbued with advantages and limitations so you will need to discover
which mode fits your fighting style most. For instance, the advantage of X ism
is that it has the highest damage rating, but you can't air block or ground recover.
X ism also has the upper hand when it comes to guard power this makes the mode
ideal for players accustomed to classic Street Fighter 2 regulations. A ism, on
the other hand, is the mode most players have become accustomed to since the
premiere of Street Fighter Alpha. The "A" in the name represents
Alpha, where abilities such as air blocking, air and ground recoveries, taunts,
a three tiered super meter, and Alpha counters have all become the de facto
expectation. V ism stands for "variable" mode and is by far the most
difficult mode to master in Street Fighter Alpha 3. With V ism, you have the
ability to activate Alpha 2 style custom combos. Aside from the various pros
and cons of each ism, there are also a few moves that are ism specific. All of
these considerations factor into choosing the right ism for your fighting
style.
Capcom might have had a spotless game had
it not overlooked one important aspect of Street Fighter Alpha 3: game balance.
While it's important to sport a large and diverse roster (34 characters in
all), it is also key to make sure that no one character's move or combo can be
abused to spoil the versus game. This, unfortunately, is Street Fighter Alpha
3's biggest problem. Characters such as Rolento or Zangief all have techniques
that can be exploited to make a versus game extremely frustrating. For example,
Rolento nullifies the brilliance of the guard crush system simply by nature of
his attacks (his normal attacks do incredible guard meter damage). Other
problems include characters who are ranked fourth tier or worse simply because
their moves have such low priority that they're altogether useless. Throw in
the volatile world tour creation system, and you have a fighting game rife with
gameplay exploits. Even so, most Capcom fans will be delighted with Street
Fighter Alpha 3 simply because the home version is so over the top with bonus
modes and extra characters. We can only hope that Street Fighter Alpha 3 is the
first step for Capcom in a trend to make console games exceed their arcade
predecessors.
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3) Press “5” Insert Coin & Press “1”
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