Tekken 5 hit hard. That's one of the major
factors that makes the game look so fantastic. The moves look like they hurt.
This is something that many other fighting games seem to miss, but here, even
the most basic dashing punch moves practically look like they're capable of
shattering every bone in your body. Part of that is due to the great-looking
particle effects that blast off of heavy hits, but a great deal of it is also
due to the game's outstanding animation. The characters move extremely fluidly,
and the motion-captured movements are really, really cool, even though some of
them have been recycled from previous games.
Tekken 5 has many of the same character
customization options found in Virtua Fighter 4. You can alter most of the
characters (the inability to customize the wooden training dummy Mokujin seems
like a missed opportunity for comedy, though) using currency you earn as you
keep playing. Some of the changes you can make are simple color tweaks to the
characters' outfits, but you can also pick up accessories, such as sunglasses,
necklaces, or a basket full of fish for kung fu master Wang's back. Each
character has unique customization options, and the options are different for
each of a character's two primary costumes. Some characters also have a third
costume that can be purchased, and some of these are just new outfits. Capoiera
mistress Christie's third costume is an entirely different (though obviously
familiar) character, who gets his own story mode intro and ending when
selected.
Tekken 5 is really more of a Tekken series
melting pot. Though it more closely resembles the Tekken 3 Tekken Tag pair of
games, it still takes the best elements from the previous four titles and
combines them into a single kickass experience. So while the bothersome wall
infinites from Tekken 4 have been completely eliminated, players can still use
the occasional barrier to get an advantage on their opponent. The uneven,
mulutiple elevation stages have been nix too, but to acknowledge the fact those
destructible goodies from the last game were a pretty good idea, the floors,
walls, and certain other environmental spots still show damage when you smash
into them. On a slightly less important note, the crouching command has
thankfully been returned to its old "down press" designation instead
of down diagonal meaning that players probably won't end up walking forward by
accident when trying to duck as they did in the last one.
One of the primary reasons that Tekken 5's large
cast of characters is so fun to use, though, (other than the usual list of
insane juggles and intuitive reversals), is because there's literally a million
things to do with them. Namco has always been famous for making its home
versions of Tekken better than the arcade originals, but this time it has
outdone itself. There's literally something in here for everyone.
And when I say there are a million things to do,
I'm not just referring to the typical list of training modes, time trials, or
two player matches either. Tekken 5 goes way beyond that. The game's beefy
story mode, for instance, is definitely the best in the series: offering hand drawn
and fully narrated prologues that are book ended by several badass ending
cinemas. What's more, is that almost every single one of these endgame movies
are surprisingly humorous in nature, and are fully packed with several laugh out
loud moments. Go ahead and try to keep a straight face when enjoying the
endings for Anna, Nina, or Asuka, for example, or try not to crack a smile when
Heihachi's ambitious but highly entertaining finishing moment plays through.
Another cool addition to
the game is the changes that have been made to the arcade mode. Following the
standard set by Virtua Fighter 4: Evolution a few years back, Tekken 5 offers
players the ability to play ranked CPU opponents for a simulated arcade
experience. This feature further enables users the ability to set up and name
their own personal profile to keep track of how good they really are and to use
that stature to earn money. This basic philosophy means that the higher the
rank of your CPU opponent, the more money you'll get when you beat him and once
you have enough gold in your reserve, you can then go ahead and spend it to get
tons of bonus goodies.
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