The
Mummy proved to be
the dumbest and therefore best swashbuckling action titles of recent times,
largely due to the fact that it followed the essential b movie rule, that
actors should say as little as possible, and that things should fall onto or near
their heads at all possible times. An incredible soundtrack, some pretty faces,
and some suitable B movie special effects made the whole thing a perfect
package when it was released. ten years ago? It's been so long now we can't
remember. Now it's time for the long awaited videogame translation of the
movie, or as we prefer to call it, the "oh right, I remember that
movie" game edition. Unless you've got an incredible game involved,
attaching a bad game to a license only works if that license is fresh, hot, and
ready to appear on the backpacks of Junior High students everywhere, or if it's
Star Wars. Unfortunately, The Mummy is neither. Shallow, clumsy, and laughable,
this is the game that will make you remember why you bought a PC in the first
place. So you didn't have to play console game like this
In it, you play as Rick O'Connell Brendan
Fraser's role in the film, a Foreign Legionnaire who's stumbled onto
Hamunaptra, the fabled lost Egyptian city of the dead. While exploring the
hidden pyramids and hunting for treasure, O'Connell and his companions an
Egyptologist and her brother accidentally awaken Imhotep, a fallen priest who
was cursed and mummified alive thousands of years before. Now you must stop
Imhotep and send him back to his rest before the world falls prey to his evil
machinations.
The Mummy is a third person action game that
uses devices found in many other licensed games, though often with better
results. Though Rick can be found jumping and climbing from time to time, the
focus of the game is much more on action. Your character has a variety of
weapons to fight enemies with such as his fists, a machete, dual pistols, a
shotgun, a Lewis machine gun, dynamite, and magical amulets a kind of mystical
grenade and he'll need them if he's going to fend off the horde of mummies
Imhotep sends your way.
While it's relatively easy to barrel ahead and
finish each level, there are many secret areas to explore and treasures to
collect in The Mummy. Those willing to hunt down all of the hidden spots and
items are rewarded with unlockable extras, which add a lot to the game's replay
value. Unfortunately, you often have to access these areas by jumping from
platform to platform over quicksand or lava, something that's far more
difficult than it should be because of The Mummy's camera and control. Neither
aspect is too problematic during the normal parts of game, but both are
frustrating enough in the platform jumping segments that you'll likely put off
exploring for later.
The game's dark and claustrophobic environments
are acceptable given its setting, although they're not likely to impress you,
and the game's suspect collision detection will often cause you to stick to
parts of them. Likewise, the character models look nice enough, but their
animations are often predictable or even robotic. Meanwhile, the game's
soundtrack uses the score from the film and peaks with the action, though its
transitions are very abrupt. The character voices are often taken directly from
the film, except for the voice of O'Connell, who sounds like an Englishman
doing his best impression of a square jawed American hero.
There's no saving The
Mummy. The gameplay refuses to deliver fun, and the graphics, which must've
been bad on the PlayStation version, are dismal on the PC. Jaggy textures, flat
details, and the worst draw in depth I've seen in a long, long time about 10
game feet make the experience all the more painful. Characters are simple but
passable that is, until you see them animate. The menu system suffers from
console I tis, with little to no control over your option in game, and a
blotchy look and feel familiar to anyone who's popped a Final Fantasy title
into their PC.Click Picture To View Large Size
Screenshot 1 |
Screenshot 2 |
Screenshot 3 |
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