Tom Clancy's Ghost Recon is a tactical shooter
video game developed by Red Storm Entertainment, a Ubisoft subsidiary, and
published by Ubisoft in 2001 for Microsoft Windows. It was ported to Mac OS,
PlayStation 2 and Xbox in 2002 and to the Nintendo GameCube in 2003. Ports for
N Gage and Game Boy Advance were planned, but later canceled.
Together with Rainbow Six game industry experts
generally credit Ghost Recon with defining and refining the tactical shooter
genre.
Unlike Clancy's other tactical shooter series,
Rainbow Six, Ghost Recon is not based on any of his books.
Ghost Recon's success has spawned 2 expansion
packs, Desert Siege and Island Thunder, as well as numerous sequels for video
game consoles and the PC.
Ghost Recon puts the player in charge of the
eponymous Ghosts, a fictional squad of United States Army Special Forces
soldiers from Delta Company, 1st Battalion, 5th Special Forces Group. They are
organized into three fireteams named using the NATO phonetic alphabet Alpha,
Bravo, and Charlie, with space for three soldiers per team the Xbox and
PlayStation 2 versions do not have a Charlie team available. However, only six
soldiers can be selected per mission. The player enjoys limited tactical
control on the battlefield by issuing maneuver commands and rules of engagement
for each fireteam through a command map.
The soldiers themselves are organized into four
different character classes. Every class can carry a primary and secondary
weapon, which are organized into "kits". Even though the primary
weapon remains the same in all the kits being defined by the soldier class see
below, there is a variety of equipment to be chosen as the secondary weapon.
The game is played entirely from the first person
perspective. A heads up display relays information such as the name of the
soldier the player is controlling, the soldier's assigned fireteam, weapon and
ammo counter, a threat indicator, the targeting reticule, health status, and a
stance indicator to show whether the character is standing, crouched, or prone.
Bullets will not penetrate most objects, but
they will break glass. Explosives or heavy gunfire can be used to destroy
wooden doors, and in the case of explosives potentially kill anyone within the
blast radius on the other side. Depending on a target's armor, it is generally
possible to neutralize a threat with one or two well placed shots.
If a soldier is rendered "out of
action" during a mission, he or she is considered to be deceased, and
thus, not available for the rest of the campaign. Wounded soldiers who survive
a mission will remain wounded unless they are removed and replaced with a
healthy soldier in the next mission. After that mission, they will be
completely healed and healthy again.
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