Dragon Age II is
the best game in BioWare's fantasy role playing franchise. The gameplay, user
interfaces, and conversation system have all been modified to the point where
the game is much more functional and fun than before. Yet despite all these
improvements, there are still some issues with the story and setting in the
sequel.
To kick things off,
the plot is told through a framed narrative, much like the movie The Princess
Bride. It's known that your character, Hawke a male or female human mage,
rogue, or warrior will eventually become the Champion of Kirkwall. It's also
clear that the world is on the cusp of war, and the Chantry, the main religious
faction in the Dragon Age universe, is coming apart at the seams. What isn't
known is your amount of involvement in the chaos, and why a Chantry seeker
named Cassandra is interrogating a former friend of yours, a dwarf named
Varric. It turns out that your part in this play is major, and you'll figure it
out as you go along.
Most role playing
games depict a prevailing evil presence that only your hero can defeat after an
epic journey across the world. You can imagine my surprise, then, when Dragon
Age II threw most of those ideas out the window and instead opted to document
the political struggles of the city of Kirkwall. It's a gutsy move to say the
least this is a 30 hour game and most of it is spent in and around the city
looking at similar architecture. I appreciate that there are distinct parts of
Kirkwall like Hightown (a bright, clean spot for nobles to hang out) and
Darktown (a dingy, underground area), but there's so much to explore in the
Dragon Age universe that it's rather puzzling to set an entire adventure in
just one area.
One of the best
things about Dragon Age is stopping and listening to what your companions have
to say. That remains true in the sequel, where the background chatter between
party members is often hilarious and sometimes heartwarming. It adds
authenticity to their personalities despite their occasionally stiff movements.
Assembling a team isn't a light decision in Dragon Age II as your companions
aren't just there to aid you in battle. They can also partake in conversations,
opening up new dialogue options. Anders might be able to tell if someone is
possessed by peeking into the Fade (the spirit realm), Varric can sweet-talk
you out of sticky situations, and Aveline can threaten like nobody's business
when the terms are right.
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