Army
Men RTS is a
video game in the Army Men video game series. In this real time
strategy game, Sarge, his heroes and the Green Army are hungry to put an
end to their arch nemesis once and for all, the tyrannical Tan army, battling
them in 15 campaigns missions, 8 special operation missions and 8 great battles
in 3DO's farewell to this series. The Greenies hit dirt paths, linoleum
floors and carpets and weave through flower beds, strewn boxes and toy train
sets to collect plastic and electricity to build snipers to clear the field
from afar or amass an army that overwhelms the opposition. The game is based on
the movie "Apocalypse Now," where the good guys hunt down an insane
colonel, here Colonel Blintz.
Army
Men: RTS's gameplay requires the acquisition and extraction of two resources to
build structures, vehicles and soldiers: plastic and electricity.
Plastic, required for every construct, is taken from objects such as Frisbees,
dog bowls and toys strewn about levels ranging from a front yard to a
kitchen counter and even a basement. On destruction of a plastic object, a lump
of plastic is left behind until a dump truck, the collector of plastic and
electricity, slugs by and vacuums it. Electricity is drawn from batteries,
toasters and walkie-talkies. Construction and upgrades of most buildings
and some soldiers are contingent on some buildings having been built. For
instance, at the onset of the game the resource depot, the processing facility,
must be built so that dump trucks have somewhere to unload their collections.
Players
use their resources to construct buildings and units. Because both factions
have access to the same units, or infantry and vehicles, advantage lies at how
they're used. Some buildings assemble vehicles and produce soldiers and others
provide defense. Production buildings can be upgraded to produce better units.
Infantry troops are cheap to produce but are not as tough, while vehicles tend
to be costly. Vehicles range from dump trucks and base-building bulldozers to
helicopters, tanks and half-tracks to Dum-dums, suicidal robots armed
with firecrackers. Aside from grunts and grenadiers, infantry units have a
special tasks: Minesweepers defuse mines, snipers are deadly from distance and
mortar men, especially three or more, rain ruination on buildings in short
order.
Due to
the nature of each unit, players must counter whatever they are facing. Without
breaking a sweat, a cadre of snipers could wipe out a battalion of grunts, but
snipers would be helpless against a half-track. Countering the half-track with
a tank would leave a weakness to choppers. Players must balance strengths and
weaknesses of their forces and their opponent's forces with the cost of
producing the units.
Level
balance can be changed by other factors. Power-ups, which can improve the
speed, health, or damage of whichever side finds them first, cause a disparity
between the sides. Heroes, powerful versions of the regular infantry, possess
greater durability and can cause great substantially more damage than their
cohorts before being destroyed. Insects, chiefly ants, act as free units for
whichever side is allied with them. The secondary objectives of single player
missions often deal with one of these things.
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