Need for Speed: The Run is a racing video game, the
eighteenth title in the long-running Need for Speed franchise, and
developed by EA Black Box and published by Electronic Arts. The
Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both
DS versions). It was released in North America on November 15, 2011 and
November 18, 2011 in Europe.
The game is described as
an "illicit, high-stakes race across the country. The only way to get your
life back is to be the first from San Francisco to New York. No speed limits.
No rules. No allies. All you have are your driving skills and sheer
determination".
Producers Jason DeLong
and Steve Anthony stated during an interview that Black Box aimed to obtain
critical acclaim after their last game received universally poor
ratings. The Run was in production for three years, though previous
Black Box titles had much shorter development periods. The Run was
Black Box's last game before its restructuring in 2012.
In The Run, players
are participating in an "underground world of illicit, high stakes
racing," in a race from San Francisco to New York, with
stops through Las Vegas, Denver and many other locations, making
it the first title in the series to use real locations. The cops aren't the
only ones after the player though, as the player "blows across borders,
weaves through dense urban traffic, rockets down icy mountain passes and
navigates narrow canyons at breakneck speeds." There are over 300
kilometres (190 mi) of track, three times more than Hot Pursuit,
making it the biggest Need For Speed game.
The Run is powered
by DICE's Frostbite 2 engine, making the game the first
non-shooter and one of the first console titles to use the engine, which
provides visuals and car physics that "hug the road even at top speeds all
built around a gripping storyline." Additionally, Need for Speed Autolog,
the Need for Speed franchise's social competition functionality,
which was introduced in Hot Pursuit and was previously used
in Shift 2: Unleashed, is also back as it continues to track career
progression and compare game stats.
The game
features quick time events, with the player for the first time
in Need for Speed history, exiting their car and traveling on foot.
These events won't always be about harsh success or failure states. In some
sections there are branching outcomes, so if the player mangles a certain
button press, they'll get another chance to pull through.
A new feature also
appears in the Run, Gas stations. Gas stations enable the player to change
their vehicle during a race to any other vehicle on the same tier as theirs.
The player can choose a body kit and new paint colors for their vehicle if it
is available. Some vehicles, like Signature Edition or NFS The Run vehicles,
cannot have a different paint or body kit installed. For example, a driver may
drive their Camaro ZL1, a Tier 4 car, into a gas station and trade it for a NFS
The Run edition Shelby GT500, another Tier 4 car. However, driving one's
vehicle into a gas station causes the player to slow down to 50 mph upon
exiting the gas station, and causes the player to fall behind by about ten
seconds. Also, if the player had an opponent behind him, his opponent would
take his place.
The driving model of the
game is described as "sit somewhere between Shift and Hot
Pursuit", not as arcade-styled as Hot Pursuit, but neither as
simulator-styled as Shift. The Run employs a large range of
real-world vehicles, seemingly taking in the usual mix of muscle cars, street
racers and refined exotics, described as "each car presents a different
driving challenge for the player." Exclusively digitized for the game
is the 2012 Porsche 911 Carrera S and the Pagani
Huayra. The damage system is similar to that seen inHot Pursuit. The
cars can be altered with performance upgrades and visual upgrades, such as
paint colors and body kits. There are cosmetic body kits known as Style Pack
kits and Aero Pack kits, which affect aerodynamics as well as performance.
An XP (Experience points)
system is used for unlocking cars and events in multiplayer and Challenge
Series races. The game also feature a Rewind option to allows the player to
restart an event to their last checkpoint if they wreck their vehicle or rewind
their vehicle from a collision or missed opportunity. Rewinds are only
available in limited quantities as their amount dependent on the difficulty
level that the player has selected; Easy have 10 Rewinds, Normal have 5
Rewinds, Hard have 3 Rewinds and Extreme have 1 Rewind as well as the most
difficult AI opponents.
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