Driver
San Francisco is an action-adventure racing video
game developed by Ubisoft Reflections and published by ISOFT.
The game formally was unveiled at E3 2010 and was released in
Australia on September 1, 2011, Europe on September 2, 2011 and North America
on September 6, 2011 on PlayStation 3 and Xbox 360, while
the Microsoft Windows version was released on 27 September 2011. A
new feature is Shift, which allows Tanner to shift from a car into another car
and continue the mission. One of the inspirations for Shift comes from Google
Earth. The game is also being described as a "return to the roots" to
the series as the ability to get out of the car, which was introduced in Driver
2, has been removed and replaced with the ability to Shift (teleport)
into other cars, as the developers felt that too many games have this kind of
feature already and "it wasn't desirable [for us] to just copy that exact
mechanic." With Shift, the player can also start missions. As well as
the ability to use Shift, all cars will be equipped with a 'boost' feature,
requiring the player to push up on the left thumbstick to use it. Players can
also push L1 on the PlayStation 3 or the left shoulder button on the Xbox 360
version of the game to perform a special 'ram' attack on cars. The film
director mode, which was absent from Parallel Lines, also returns, and
players can share their videos on the Driver Club website. The game runs
at 60 frames per second. The game has one of the largest driving
environments. The game's San Francisco recreation has about 208 miles
(335 km) of roads. Various landmarks are recreated in the game
including half of the Bay Bridge and parts of Marin County and Oakland.
In the Wii version, however, access to the Golden Gate and Bay Bridges are
blocked, thus preventing the driver from driving through parts of Marin County
and Oakland.
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