Information:
Crysis is a first-person shooter video game developed by Crytek in their headquarters in Frankfurt, Germany, published by Electronic Arts for Microsoft
Windows and released in November
2007. It is the first game of a trilogy. A separate game entitled Crysis
Warhead was released on
September 16, 2008, and follows similar events as Crysis but from a different
narrative perspective. At the
time Crysis was
released, and years thereafter, it has been praised for its milestones in
graphical design (commensurate with high hardware requirements). Download from
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The game is
based in a future where a massive ancient space
alien-constructed structure has been discovered buried inside a mountain on an
island in the fictional Lingshan Islands, near the coast of the East
Philippines.[5] The single-player campaign has the
player assume the role of U.S.
Army Delta Force soldier Jake Dunn, referred to in-game
by his callsign, Nomad. Nomad is armed with various futuristic weapons and
equipment, most notably a "Nanosuit" which was inspired by a real-life military concept. In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and
around the island.
As with
Crytek's previous game Far Cry, Crysis is a first-person shooter game with
many ways to meet objectives.
The player
controls a Delta Force soldier codenamed Nomad. The player's
weapons can be customized without pausing the flow of time, for example
changing firing modes, changing scopes or adding sound suppressors. The player
is also capable of selecting various modes in Nomad's military "Nano suit"
which draw power from the suit's energy. When the suit's energy is depleted, no
modes can be used and the player is more vulnerable to damage before the suit recharges.
One of four modes can be selected: Armor deflects damage and recharges the
suit's energy faster; Strength allows stronger hand-to-hand combat,
the ability to throw objects and enemies with deadly force, higher jumps,
steadier aiming and reduced weapon recoil; Speed increases running and swimming speed,
as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost
completely invisible and suppresses movement noise
The suit's
integral facemask has its own HUD,
displaying typical data including a tactical map, health, current energy
levels, and weapons information. The view is electronic in nature, shown
in-game through things such as a bootingreadout
and visual distortion during abnormal operation. A particularly useful utility
is the binocular function, which allows the player to zoom in and
electronically tag enemies and vehicles from afar, thereby tracking their
movement on the tactical display.
The player can
engage enemies in a variety of ways; using stealth or aggression, bullets or
non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on.
Enemy soldiers employ tactical maneuvers and work as squads. All soldiers will
respond to noise caused by the player, including using signal flares to call for reinforcements. If the player has not been detected in
the area, enemies will exhibit relaxed behaviour, but if aware of the player
they will draw weapons and become combative. Dear all respected friends if you
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