Dragon Ball Z: Sagas as a sandbox brawler, in that you can take characters from the Dragon Ball universe and run amok, demolishing everything in your path. It sounds like a dream game, especially for long-time fans of the show. The truth, unfortunately, winds up feeling far less glamorous. In fact, Sagas coughs up one of the most abysmal Dragon Ball experiences in creation. The problems stem from every aspect imaginable, from control and camera issues, to insipid AI and boss characters. After a few hours, you realize there isn't much in Sagas that works as it should, or at least as developers intended. It's a shame considering the source material, and the fact that Sagas was meant to take Dragon Ball Z Sagas into a new direction.
Hopefully, those same fans are ready for yet another rendition of the same Dragon Ball Z stories, starting with Raditz and ending with the Cell Games. These stories have been done to death, but this particular retelling is especially limp, relying on 30-second montages cut together from the Dragon Ball Z Sagas cartoon to relay a whole season's worth of story. The last episode of Dragon Ball Z was aired in Japan almost a decade ago, and even most American Dragon Ball fans have moved on to Dragon Ball GT. It's time that Atari did the same.
The game couches the story in a series of arrow straight beat em up levels populated with enemies that even the game itself cannot avoid referring to as mindless. It's really a blessing in disguise that their patterns are so predictable, since your own attacks are pretty limited. You start off with basic punch, kick, and energy attacks, though you can eventually earn more combos and abilities by picking up coins found throughout the game. But, even once you've purchased all of the additional abilities, the gameplay still just feels sloppy and unresponsive, with bad collision detection and animation that regularly forces you to wait several seconds while a futile piece of animation plays out before you can continue fighting. Even the energy wave attack, which is a Dragon Ball Z signature that brings a sense of incredible power to the fights, feels hollow here.
As far as control goes, Sagas suffers from a myriad of issues. To start, any action game requiring the near constant mashing of buttons needs to respond quickly. On top of that, button layout needs to enhance the fluidity of battle. It needs to make things intuitive, natural. You're supposed to fight the enemies on screen, not the controller. Your controller, especially in games like Sagas, should stand as your greatest ally. Well, it doesn't in this case. The jump button, for example, sits between the punch and kick buttons on the GameCube version. And since you need to punch and kick everyone to death, the layout seriously hinders your ability to kick ass. Still, it's incredibly easy to kill enemies, so long as they approach you one at time. All that's required to kill anyone (including most bosses) is to alternate between punching and kicking, making sure to chain attacks without completing a combo. This way, enemies won't recover quickly enough to block or retaliate. And kids, be sure to head into the media section to watch this brilliant, boss bashing technique in action.
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