Crysis 2 bears the weight of heavy
expectations on its shoulders. PC gamers want a new system-crushing game to
show off their hardware, and console players were promised the
"best-looking game ever." In the wake of Modern Warfare's ascension,
Crysis fans worried that the series' expansion to consoles would lead to a
narrow, dumbed-down experience.
Set in a 2024 that seems more like the
day after tomorrow, Crysis 2 depicts New York City, under assault from all
directions. A bizarre virus is devouring entire boroughs; the city is under
uneasy martial law, brought about by a strained partnership between the
military and private security conglomerate Crynet. Then the alien invasion
begins, and things fall apart. As a marine named Alcatraz (Callsign? Codename?
Rude parents? Crysis 2 never says), you arrive amidst devastation and chaos,
sporting Crysis' trademark Nanosuit -- a semi-living suit of combat armor with
advanced AI.
The Nanosuit is the lens through which
you view Crysis 2, and it adds a great sense of cohesiveness to the game. Once
you hit the Start button, everything you see and do -- save for load screens --
occurs in first-person view. Instead of wading through weapon- and
power-selection menus, you're presented with in medias res overlays and subtle
visual effects, which indicate the Nanosuit's status. The Nanosuit has three
modes: Stealth imparts near-invisibility; strength grants more powerful melee
attacks, greatly increased movement speed, and jump height; and armor makes you
something of a walking tank. Each power drains your suit's energy to varying
degrees -- and Crysis 2's foundation lies in juggling these powers, finding new
ways to combine them, and using them in unexpected ways.
It's great, then, that Crytek presents
such a varied playground in its torn and broken New York City. Crysis 2 shines
most when you push the Nanosuit to the limits of what you think it can do, and
the best moments come from points where you stop and ask "did I really
just pull that off?" Crysis 2 is a collection of sandboxes, some enormous
in size, all laid out to provide multiple options for tackling your objectives.
Your suit's AI identifies strategic points of interest if you choose, allowing
you to mark tactical points or elements, like weapon caches and enemy
locations. After that, it's up to you: Will you crank up your armor, tear a
mounted machine gun off its hinges, and walk through the front door? Or will
you sneak in to flank an enemy position, silently murdering foe after foe.
Crysis 2's enemy AI is smart, yet believable.
Sure, you can set enemies up for ambushes, but carelessness often provokes
massive coordinated responses that require quick thinking to deal with. Combat
usually spirals out from the initial encounter randomly, and most fights unfold
differently each time you play them. Thank Crysis 2's environments, which
aren't just wide, but also tall -- you can always find a way up and over, a way
to come crashing down. When you fight Crynet's paramilitary forces, the ability
to strike from on high and disorient your opponents is empowering and
predatory. During encounters with the alien Ceph, the balance shifts; your
attention isn't just on where you can go, it's where your more mobile foes can
cut you off and ambush you. While you're the cliched one-man army, the tools at
your disposal are primed to enable clever play more than brute force. The
free-wheeling weapon customization from the original Crysis has returned, which
allowed you to modify weapons with scopes, silencers, undercarriage attachments
and such, and it's been joined by Nanosuit upgrades. The suit upgrade menu is
actually your hand - twitching each finger selects a different subset of upgrades,
and only one of each subset can be active at once.
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