Hitman Contracts |
Hitman Contracts
is
an actionadventure stealth video game developed by IO Interactive and published
by Eidos Interactive. It is the third entry in the Hitman series. The game
features recreations of four levels from Hitman: Codename 47. The storyline intertwines
between two missions in its sequel, Hitman: Blood Money. As of April 2009, the
game has sold around 2 million copies.
Everyone's favorite bald headed assassin is back
for his third outing in Hitman: Contracts, a game that's especially
recommendable to fans of 2002's Hitman 2: Silent Assassin, because the gameplay
and a lot of the visuals simply haven't changed in this latest installment.
Danish developer Io Interactive created a memorable character and some
impressive technology with its original Hitman game, but not till the sequel
did the gameplay live up to the graphics. Given that Hitman 2 was such a huge
improvement on the original, it's inherently somewhat disappointing that the
new Hitman: Contracts is really just a rehash. It's more of the same, replete
with everything that was good and everything that wasn't so good about the 2002
game only it's now 2004, and some of the issues that were more easily
overlooked then tend to stick out this time around. Nevertheless, Hitman:
Contracts still features some tense and exciting stealth action gameplay, as
well as a good sense of style and some interesting, open-ended missions.
The new missions are certainly diverse and are
quite interesting, offering ample opportunity in the classic tradition of the
Hitman series for you to craftily make your way to your target to take him out,
undetected, via some elaborate scheme (which typically involves the use of lots
of disguises taken from killed or unconscious characters, as well as the use of
poisons or poison substitutes). However, there are also ample opportunities to
instinctively shoot anything that moves, if the aforementioned strategy fails.
The first mission in Hitman: Contracts takes place in the asylum in which the
genetically enhanced 47 was made, in the aftermath of 47's killing of his maker
at the conclusion of the first game. The building is surrounded by SWAT teams,
and 47 must either try to face them all single-handedly or find some other
means of escape. Subsequent missions take place in locations like a fetish
party, which is reminiscent of the blood rave from the movie Blade; an
impressive British manse, where aristocrats have gathered for a hunting party;
a cold Russian outpost, where a submarine lurks with deadly cargo in its belly;
a gathering of fascist bikers in Rotterdam; and more. The game's settings are
all drenched in rain (or snow) and are otherwise thick with film noir
atmosphere that suitably fits the theme. The international locales come across
well, too. Characters all speak in their native languages, though 47 has
apparently been too busy murdering people to have picked up on any foreign
languages over the years.
CPU: Pentium®
4 1.6 GHz
RAM: 256
Mb
VGA: 100
% DirectX 8.0 -compatible 64 MB Direct 3D Video Card with TnL Support
HDD: 2GB
free disk space
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