Counter Strike: Global Offensive tries to emerge
from the meteor sized shadows of the original 2000 Counter Strike and the 2004
Source follow up. It aims to satisfy the (often vocal) CS community, while also
pulling in as many casual players as possible.
It's fair to say that developers Hidden Path and
Valve have, to some extent, have succumbed to peer pressure in trying to fulfil
these goals.
This could have been an altogether new
experience in the Counter-Strike collection. It is not. Global Offensive is the
same step up that Counter Strike Source was from the original 1.6 version. This
is not a fully fledged sequel with oodles of new content and dozens of never seen
before elements. This is Counter Strike: Source with new visuals and gameplay
tweaks.
Counter Strike makes you work to enjoy the
content, and you'll have to put many hours of play into it before enjoying the
feeling of conquering it.
Weapons are a huge part of the series too, with
CS:GO not an exception. Each round provides a cash sum based on your previous
performance, and with this you can purchase armour, projectiles and weapons.
Firearms range from standard assault rifles to shotguns and sniper rifles, and
you'll want to experiment with each one to see which works best.
What makes Counter Strike such a popular series and
what will no doubt make CS:GO the next big PC shooter is the thrill of the ego
chase. As you die, often continuously, the frustration is outweighed by an
aspiration to do better. In a game where success is pinned on attention to
detail, death often triggers an internal failure analysis that the player will
mull over while waiting for a new session to load. It becomes a spiral of
egging yourself on to do better - and if you become a good player, the game
becomes a stage for you to parade your skills.
Especially at long range, it takes a little more
effort and squinting than it should to tell if I’m hitting someone or not. And
counterintuitively, bullet tracers, new in this version of CS, are an
unreliable source of feedback. They seem to trail the path of your actual
bullet by a few microseconds. With rifles and SMGs, my eyes would wander away
from my enemy and crosshairs what I should be watching and try to interpret
where my bullets were falling based on the slightly delayed, streaky particle
effects. The small upside to tracers is that they mitigate camping a bit.
OS: Windows XP/Vista/7.
RAM: 1 GB XP, 2GB for Vista.
Hard disk: 7.6 GB free.
Video Graphics: Direct x9 with 256 MB minimum
graphics.
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