F1 2013 is
available in two editions. F1 2013 includes the full game of the current season
and classic content from the 1980s. Alternatively, fans can choose to purchase
F1 2013: Classic Edition, a premium version of the game limited to a run of
just 10,000 units in the UK, featuring bespoke box art and expanding the game
with 1990s Content and Classic Track Packs. Classic content in both editions is
introduced by legendary broadcaster Murray Walker and can be experienced in a
range of game modes, including split-screen and online multiplayer.
F1 2013 is further
improved and enhanced with wide ranging technical and gameplay improvements.
New Scenario Mode pushes gamers to complete realistic Formula One challenges
and earn awards for quick-fire racing, whilst mid-session saves allow players
to complete a full Grand Prix weekend at their own pace. An expanded Young
Driver Test, based on the real world event set at Abu Dhabi’s Yas Marina
Circuit, eases novices into the world of F1 racing and includes a range of
challenges to enable players to master elite driving techniques.
F1 2013 makes
another dramatic leap forward in graphical quality, setting the benchmark for
how good a racing game can look, and improved driver AI behaviour will further
immerse players in unique Formula One races.
Over the years I’ve
been a big supporter of Codemasters’ F1 games and I still am without a doubt.
Regardless of how people may feel about the games there is a considerable
history for the depth of excellence associated with Codemasters’ racing
heritage on consoles and beyond. This is why it surprises me that F1 2013 comes
with so many staggeringly poor design choices that beggar belief and make
positively no sense to me as a fan.
One of the things I
was really looking forward to when it comes to F1 2013 is the return of the
Grand Prix mode. For the unaware, the Grand Prix mode was a feature from F1
2011 that allowed you to create a custom championship with any driver on the
grid in both single player and multiplayer split screen. It allowed a friend
and myself to have some pretty excellent championships and was such a good
laugh with local multiplayer in an era when split screen is so widely
neglected. Codies decided it would be a staggeringly excellent idea to remove
the mode completely from last year’s game with no reason why, and lo and behold
it’s come back without the multiplayer aspect.
CAREER MODE HAS
MADE NO PROGRESS WHATSOEVER FROM LAST YEAR’S GAME
Now here’s a game
that includes split screen and encourages local multiplayer yet gives
absolutely no incentive to actually make the effort because it’s just left out
the biggest part of split screen racing. Sure, you can do a single race but
what’s the point when you want a proper championship with a friend and yourself
amongst the grid? The build up to the game’s release constantly mentioned the
triumphant return of the Grand Prix mode and yet no mention it would leave out
such a fundamental part of multiplayer. Of course, several questions on Twitter
and the Codemasters forums have provided absolutely no response from the
developers. Wonderful.
OS: Windows Vista,
Windows 7 or Windows 8
Processor: Intel
Core 2 Duo@2.4Ghz or AMD Athlon X2 5400 +
Memory: 2 GB RAM
Graphics: AMD
HD2600 or NVIDIA Geforce 8600
DirectX: Version 11
Network: Broadband
Internet connection
Hard Drive: 15 GB
available space
Sound Card: Direct
X compatible sound card
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