Dead
Space 3 is a third-person
shooter video game developed by Visceral Games and
published by Electronic Arts. Announced atE3 2012 on June 4, 2012 and
released internationally in February 2013, it is the sequel to Dead
Space 2 and the third main entry in the Dead Space series.
Primarily
set on the frozen planet of Tau Volant is, the game follows protagonists Isaac
Clarke and John Carver as they attempt to end the Ectomorph threat.
Dead
Space 3 puts returning protagonist Isaac Clarke and new co-op character
Sgt. John Carver against the Ectomorphs, human corpses reanimated by the signal
of an alien artifact known as the Marker. The Resource Integration Gear (RIG)
suit returns, using holographic displays projected from the players' suit
and weapons to display health and ammo count, respectively. In vacuum areas, a
timer will appear on the player's right shoulder, indicating how much oxygen that
character has left before they suffocate.
Isaac
and Carver can now roll and take cover to avoid attacks. This new ability was
described by a Visceral Games developer as essential, as it "felt
dumb/terrible not to have it" and that they have been "making Isaac
more responsive", as they "want the horror to come from the terrible
things that happen in the game; not from the horror that something is moving slowly
towards you and you can't shoot it because the game controls like a piece of
crap." The cover system is also described as "organic" in
nature; for example, the player does not need to "walk up to certain
tagged things and press the cover button; Clarke or Carver just does the action
that is appropriate for the given situation."
Aside
from the returning Ectomorphs, Dead Space 3 features a large cast of
new enemies. One example is the Waster, whose attacks change depending on how
it is dismembered; while another is the Nexus, an insect-like giant that can
crush or swallow people whole. Other obstacles in Dead Space 3 include
a new human enemy, Ornithologist soldiers; and environmental hazards like
falling machinery and a giant mining drill.
The
Bench weapon upgrade system from Dead Space and Dead Space 2 has
been redesigned as a new upgrading system called the "Weapon Bench".
Here, players are able to construct new weapons from parts gathered throughout
the game. The bench provides two main frames to start with—a light one-hand
frame and a heavy two-hand frame—and players can build new weapons and put two
weapons together (for example, a plasma cutter and a flamethrower). Examples of
weapon functions include an electric rivet gun and an incendiary buzzsaw
launcher. If a player does not want to build a weapon from scratch, they
can choose from ready-made blueprints, including classic Dead Space and Dead
Space 2 weapons. Built weapons can also be shared in co-op mode.
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