Dino Crisis 2 is an action adventure game, yet the perspective changes with movement into new areas and fields of view as the game uses predetermined camera angles. The game also departs more from the survival horror of the first Dino Crisis and is more action oriented, with more open areas, more items and less emphasis on puzzles.
Dino Crisis last year, it proved that its now-classic Resident Evil formula could not only be used to create more games in the Resident Evil series, but also to create brand new franchises. It was highly reminiscent of Resident Evil, so much so that it could be argued that Capcom simply replaced the zombies with carnivorous dinosaurs and then thought up a story to tie it all together. Still, its solid gameplay and several interesting deviations from Resident Evil made Dino Crisis a solid addition to Capcom's survival-horror lineup. Unlike its predecessor, Dino Crisis 2 successfully steps away from the shadow of Resident Evil and ditches the tired formula of the original in favor of more action-orientated gameplay - and it's an exceptional game as a result.
As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" that act as a form of in game currency that tally up as player moves between locations. Throughout the game the player can locate and use computer stations that act as save point where players can save and load games, along with spending Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages that are used to prevent bleeding that occur when a player takes damage from certain attacks that results in slow draining of the health bar.
There are two forms of weapons in the game, main and sub weapons, meaning the player can only equip one of each at a time. Main weapons provide the most damage and are used for the majority of attacks, for example shotguns, flamethrowers and rifles whereas sub weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes. Over the course of the game, players will switch roles between Regina and Dylan, who have different weapons, making some passages blocked for one but accessible for the other.
Among the third person shooter gameplay are sections of on rails shooting, such as a chase where the player shoots at dinosaurs that are chasing an automatically driven vehicle and, like the previous game, several puzzles. Throughout the game, the player finds data files and documents that progress the story and give details of certain areas. Hidden "Dino Files" can also be found; these go into detail about each dinosaur in the game. Upon collecting all the available Dino Files, the player is granted unlimited ammunition for weapons on the next play through.
Dino Crisis 2 received a positive response from critics, with an average score of 82% at Game Rankings based on 22 reviews and an 86/100 at Metacritic based on 13 reviews.
In a review by RiazAliKhan.Blogspot.com, they mentioned it was possible to argue that the first Dino Crisis just "replaced the zombies with carnivorous dinosaurs" as a Resident Evil spin off. However they found Dino Crisis 2 "an original, enjoyable experience that can no longer be considered just another entry into the survival-horror genre", as it "avoids the stereotypes of the genre and delivers one of the most refreshing takes on the third-person action shooter to date." IGN concurred by saying it was "stripped of its slow paced Resident Evil shell and its haunting, creepy shockeroo tricks".
Dino Crisis 2 looks significantly better than the original game. In yet another big departure from the first game, Capcom decided to ditch the polygonal backgrounds of the original Dino Crisis and has instead created beautiful prerendered backgrounds for the sequel. Since there aren't many polygonal items to stand out against the prerendered backgrounds, these new settings work extremely well and create a lush and distinctly alien atmosphere. The trademark cinematic camera angles are also used to good effect - plenty of dramatic angles successfully intensify the game. The dinosaurs themselves also look fantastic - they not only move realistically, but they also seem to inspire an instinctive sense of fear whenever you run into them. All of the game's cutscenes are rendered using the game engine, so the game never stops for an intrusive CG sequence or a long loading time. Regina and Dylan also animate extremely well - everything looks right, from running to shooting to getting hurt. Attention to little details like characters that leave trails of blood, weapon recoil effects, and even visible wounds on dinosaurs all really pay off and top off Dino Crisis 2's visual presentation.
System Requirements :
OS: Windows 98/ME/XP
Processor: 233 MHz
RAM : 64 Mb
Hard Drive: 250 Mb free