Dino Crisis 2 is an action adventure
game, yet the perspective changes with movement into new areas and fields of view
as the game uses predetermined camera angles. The game also departs more from
the survival horror of the first Dino Crisis and is more action oriented, with
more open areas, more items and less emphasis on puzzles.
Dino Crisis last year, it
proved that its now-classic Resident Evil formula could not only be used to
create more games in the Resident Evil series, but also to create brand new
franchises. It was highly reminiscent of Resident Evil, so much so that it
could be argued that Capcom simply replaced the zombies with carnivorous
dinosaurs and then thought up a story to tie it all together. Still, its solid
gameplay and several interesting deviations from Resident Evil made Dino Crisis
a solid addition to Capcom's survival-horror lineup. Unlike its predecessor,
Dino Crisis 2 successfully steps away from the shadow of Resident Evil and
ditches the tired formula of the original in favor of more action-orientated
gameplay - and it's an exceptional game as a result.
As players kill dinosaurs
in succession, countering attacks and avoiding damage in areas, they can earn
"Extinction Points" that act as a form of in game currency that tally
up as player moves between locations. Throughout the game the player can locate
and use computer stations that act as save point where players can save and
load games, along with spending Extinction Points on new weapons, upgrades,
health packs and ammunition. There are also bandages that are used to prevent
bleeding that occur when a player takes damage from certain attacks that
results in slow draining of the health bar.
There are two forms of
weapons in the game, main and sub weapons, meaning the player can only equip
one of each at a time. Main weapons provide the most damage and are used for
the majority of attacks, for example shotguns, flamethrowers and rifles whereas
sub weapons are used to get past obstacles, like the machete for cutting plant
vines and the firewall gun that creates a temporary wall of fire against foes.
Over the course of the game, players will switch roles between Regina and
Dylan, who have different weapons, making some passages blocked for one but
accessible for the other.
Among the third person
shooter gameplay are sections of on rails shooting, such as a chase where the
player shoots at dinosaurs that are chasing an automatically driven vehicle
and, like the previous game, several puzzles. Throughout the game, the player
finds data files and documents that progress the story and give details of
certain areas. Hidden "Dino Files" can also be found; these go into
detail about each dinosaur in the game. Upon collecting all the available Dino
Files, the player is granted unlimited ammunition for weapons on the next play
through.
Dino Crisis 2 received a
positive response from critics, with an average score of 82% at Game Rankings
based on 22 reviews and an 86/100 at Metacritic based on 13 reviews.[6]
In a review by
RiazAliKhan.Blogspot.com, they mentioned it was possible to argue that the
first Dino Crisis just "replaced the zombies with carnivorous dinosaurs"
as a Resident Evil spin off. However they found Dino Crisis 2 "an
original, enjoyable experience that can no longer be considered just another
entry into the survival-horror genre", as it "avoids the stereotypes
of the genre and delivers one of the most refreshing takes on the third-person
action shooter to date." IGN concurred by saying it was "stripped of
its slow paced Resident Evil shell and its haunting, creepy shockeroo
tricks".
Dino Crisis 2 looks
significantly better than the original game. In yet another big departure from
the first game, Capcom decided to ditch the polygonal backgrounds of the
original Dino Crisis and has instead created beautiful prerendered backgrounds
for the sequel. Since there aren't many polygonal items to stand out against
the prerendered backgrounds, these new settings work extremely well and create
a lush and distinctly alien atmosphere. The trademark cinematic camera angles
are also used to good effect - plenty of dramatic angles successfully intensify
the game. The dinosaurs themselves also look fantastic - they not only move
realistically, but they also seem to inspire an instinctive sense of fear
whenever you run into them. All of the game's cutscenes are rendered using the
game engine, so the game never stops for an intrusive CG sequence or a long
loading time. Regina and Dylan also animate extremely well - everything looks
right, from running to shooting to getting hurt. Attention to little details
like characters that leave trails of blood, weapon recoil effects, and even
visible wounds on dinosaurs all really pay off and top off Dino Crisis 2's
visual presentation.
System Requirements :
OS: Windows 98/ME/XP
Processor: 233 MHz
RAM : 64 Mb
Hard Drive: 250 Mb free
how u do save the game?
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