The Revenge of Shinobi- You walk from
left to right, you slash at cookie-cutter enemies, and you keep doing that
until you're finished.
Sega's Master System, Genesis, and Game
Gear platforms played host to five different games in the Shinobi series. This
game uploading by RiazAliKhan. blogspot.Com
Besides the abundant presence of ninjas in these games, which is never a
bad thing, they were all pretty much similar to any of the other beat-'em-ups
available at the time, albeit with plenty of platform-jumping tasks thrown in.
What made them enjoyable, however, were the areas full of platforms and hazards
that really put your reflexes to the test, as well as bosses that were ugly,
intimidating, and full of different attack patterns. Imagine if all those
challenging gameplay situations and clever bosses were missing, though. That's
what you get with Revenge of Shinobi for the Game Boy Advance, a brand-new game
that shares its title with the second installment in the series, but doesn't
possess anywhere near the level of polish or charm of its Genesis namesake.
Slash the enemy, the beehive, and the pot
and move to the right. Repeat. You assume the role of Shinobi. Your task is to
free the world from the effects of an evil curse by collecting five elemental
swords. Standing in your way are hundreds of samurai and ninja warriors under
the command of five evil shoguns. After a brief cinematic that establishes this
plotline, you're sent into a basic area where you'll be able to figure out the
controls by walking from left to right, climbing steps, and slashing at things
with your sword. Unfortunately for you, the game never becomes any more clever
or complex than it is at this point. Throughout roughly 25 different stages,
you'll perform the same tasks over and over again: walking from left to right,
slashing at enemies, and sometimes entering a house in order to climb steps and
activate a switch.
To the game's credit, the number of
abilities you have access to is rather substantial. From the outset, you can
walk, run, crouch, somersault, and grab onto ledges, as well as slash with your
sword and hurl throwing stars. As you visit the dwellings located in each
stage, you'll earn new skills, such as four different types of attack magic, a
double jump, and a stealth move.
Unfortunately, all these actions are
meaningless for two reasons. First, there are precious few moments when you'll
actually need to use any of your abilities to bypass an obstacle or navigate a
tricky environment. Unlike in a game such as Castlevania, in which you need to
discover the best route through a stage and then figure out the proper timing
for jumps and switches, there aren't any specific routes or puzzles in Revenge
of Shinobi. As long as you move cautiously to the right, you'll be able to see
and avoid most hazards. There are few times when you need to climb upward or
backtrack--so few, in fact, that every level feels like a journey from left to
right.
The second problem is that while you have
a number of different abilities, you're always using them to shatter item boxes
or trigger switches that unlock the route to the next area. You can use magic
or hurl throwing stars to open boxes and trigger switches, but there aren't
that many situations that actually require you to do so. At the same time, the
enemies you'll face aren't really susceptible to any particular type of attack,
and they don't exhibit any sort of intelligent combat behavior. They'll stand
at a distance and swing a chain at you, and sometimes they'll jump into the
air, but mostly they'll do nothing to avoid your attacks. The game is painfully
repetitive, and the only breaks in the monotony are the frequent occasions when
a tree branch suddenly falls on you or a samurai pops out of a thicket.
However, these sequences are repeated so often that you learn to recognize the
visual cues and avoid them without fail.
It's unfortunate that Revenge of Shinobi
is so dull to play, because it does a nice job of capturing the look and feel
of previous Shinobi games. The backgrounds resemble the pastoral gardens and
hills of feudal Japan, and there are plenty of examples of artistic detail,
such as flittering butterflies and tranquil streams. Every level in each of the
five main settings constantly recycles objects from previous stages, which is
distracting, although not terribly so. Even though the character sprites for
basic enemies are limited to four or five color shades, Shinobi and his enemies
feature a relatively wide variety of animations and move without choppiness.
The female ninja stands there as Shinobi chucks
a throwing star at her face. The biggest bright spot is the game's audio. There
aren't that many background music tracks, but the tracks that are included are
done in an overdramatic style that is reminiscent of old-fashioned samurai film
music. Additionally, the music lacks the tinny aspect that seems to plague so
many other GBA games, and the bass and stereo separation are ample enough to
offer the illusion of a three-dimensional soundtrack. This level of quality
extends to the game's sound effects as well, which consist of a pleasing
assortment of metallic impacts, meaty strikes, and ghostly moans. Soundtrack
aside, there isn't anything that's particularly remarkable or good about
Revenge of Shinobi for the Game Boy Advance. You walk from left to right, you
slash at cookie-cutter enemies, and you keep doing that until you're finished.
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