Prince of Persia Warrior Within is an
action adventure game. Like Sands of Time, it has a strong emphasis on
platforming and combat against numerous opponents. Both of these aspects of
gameplay exemplify the Prince's reality-defying strength, agility, and
acrobatic ability.
One of the most obvious aspects of Prince
of Persia: Warrior Within is its departure from the bright visuals of its
predecessor. Inspired by the gritty aesthetics of games such as Silent Hill, it
presents a much darker artistic style and story. An additional controversial
change to the franchise is the Prince himself, having adopted a harsher,
rougher tone and conduct.
These stylistic changes are justified by
the story progression of the game. For years, the Prince finds himself hunted
by an unstoppable force, and the stress and strain have taken its toll on the
Prince's charm and goodwill. What's left is a grim determination to survive.
Warrior Within continues the prince's
story from last year's game, so, because the prince has unleashed the mystical
Sands of Time, he finds himself pursued relentlessly by a menacing time monster
called the Dahaka. The Dahaka is a beast that devours everything in its path
like a walking black hole, so to escape it for good, the prince decides he must
travel to the past to kill the Empress of Time to prevent the creation of the
sands entirely. Sound like a conundrum? Well, if you can accept Back to the Future,
you shouldn't have any trouble suspending your disbelief for the plot in
Warrior Within although the game is probably meant to be taken more seriously
than the Michael J. Fox film. The prince's journey takes him to a ruined
fortress on the Island of Time, where you'll find yourself fighting inside the
castle, in mysterious caves, and in the outdoor gardens, where some of the
game's most attractive level architecture can be found.
Warrior Within borrows a page from the
Legend of Zelda: A Link to the Past in that you'll be exploring in the same
areas in two different time periods. Special rooms scattered throughout the
fortress let you to shift back and forth between the past and the present, and
areas of the castle will change accordingly depending on the time period. So,
for example, the clockwork tower that had delicate machinery and giant working
gears in the past looks run-down and broken in the present day, with tree
branches poking through walls and ruined pieces of machinery scattered on the
floor. Of course, the path you take to navigate each room also changes
depending on the time period you're in.
Like last year's game, the prince has the
ability to rewind time for a few seconds to correct mistakes. This is a clever
game conceit that lets you make up a missed jump or a combat blunder without
wasting time to reload the game. There are also other time-related abilities,
such as speed, which come in handy for both combat and getting through traps.
There are additional spell-like abilities that can knock back and damage
multiple enemies that surround the prince. All these are limited by sand slots,
which can be recharged by defeating enemies in combat or by breaking open jars
and other items strewn about various rooms.
First ending without the Water Sword the
Prince fights and kills Kaileena, and the Dahaka arrives to claim her body as
well as Farah's amulet from the Prince, so that the Sands of Time and all
relics pertaining to it are removed from the Timeline. The Prince sails home to
Babylon, alone, only to discover that the city is being ravaged by war. The old
wise man's voice is heard, once again stating "Your journey will not end
well. You cannot change your fate. No man can.
Second Ending With the Water Sword Before
the battle between The Prince and Kaileena begins, the Dahaka appears trying to
remove Kaileena from the timeline, The Prince tries to save her, and realizes
that the Water Sword can damage the seemingly-invincible Dahaka. After fighting
and defeating the beast, the Prince and Kaileena sail to the Prince's home of
Babylon with each other. During the journey he apparently ends up sleeping with
Kaileena. However, a dream has entered the mind of the Prince, appearing to be
a burning Babylon, with a gold crown rolling to the feet of a mysterious,
shadowy figure that ominously claims: "All that is yours, is rightfully
mine...and mine it will be." As in the first ending, the old wise man's
voice is heard stating: "Your journey will not end well. You cannot change
your fate. No man can." This ending continues into Prince of Persia: The
Two Thrones.
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