Tomb Raider the Last Revelation is far
and away the best of the sequels, mainly because Core has finally added some
coherence to all aspects of the game. There's actually a story this time: Lara
mistakenly unleashes the Egyptian god Set after eons of imprisonment. Before
the evil spirit wreaks destruction on the planet, Lara must put this gnarly
genie back in the bottle. Frequent prerendered and in game cutscenes punctuate
the action, as Lara's cliched German enemy Dr. Von Croy challenges her at every
turn. At least we do see Lara having actual conversations, especially with her
mentor Jean Pierre, who adds to the plot by getting kidnapped later in the tale.
And in the final leg, The Last Revelation takes a Hitchcockian turn, thrusting
Lara into some of the world's most familiar landmarks, the Sphinx and Great
Pyramid.
Tomb Raider The Last Revelation is the
fourth instalment in the Tomb Raider video game series. It was developed by
Core Design and published by Eidos Interactive. It was released on PC,
PlayStation and eventually on the Sega Dreamcast with exclusive graphical and
sound enhancements. The game was a commercial success, selling 5 million copies
worldwide, and was the last Tomb Raider game released on "Greatest
Hits".
Lara visits an old friend, Jean Yvre, who
reveals to her the full magnitude of her mistake. He also reveals that the one
place where she might find a way of reversing the damage is in the Tomb of
Semerkhet, hidden in the ruins of Karnak. Lara goes there and, after fighting
off Von Croy’s mercenaries, finds the entrance and opens it with the amulet.
Von Croy follows her, steals the amulet and seals Lara inside. After
negotiating various traps and strange enemies within the tomb itself, she finds
inscriptions put there in case Set was ever released. It tells of the Armour of
Horus, used by the god in his battle with Set. When an ancient astrological
conjunction occurs called the Millennial Constellation, and the armour,
together with the amulet, is placed on Horus’s statue within his temple under
the Great Pyramid of Giza, the god can be summoned and imprison Set once again.
After escaping a monster in the Tomb resulting
in her guide being killed and jumping aboard a train, she makes her way to
Alexandria, where she once again meets Jean Yvre. He tells her that his
excavations around Cleopatra’s palaces have been interrupted by strange
creatures frightening the workers away. Lara goes through the palaces and
eventually gains the armour. But, on returning to Jean Yvre, she finds that he
has been kidnapped by Von Croy, with the price of his release being the armour.
Lara finally travels to Giza, where the forces
of Set have gathered to block the way to Horus, since the Millennial
Constellation is in position. Lara, after fighting her way through those forces
and climbing the Great Pyramid, finds her way down into the Temple of Horus
and, fitting the armour and amulet to the statue, summons Horus. Horus
partially completes his transfer, but Set arrives and destroys the armour,
though the amulet remains undamaged. Lara makes her way out, avoiding Set’s
attacks until in the safe light of the constellation. Then she locks the doors
into the temple with the amulet, trapping Set inside forever. Making her way
out completely exhausted, Lara sees Von Croy at the entrance. Unsure about
whether he is free of Set’s influence, she is unwilling to take his arm as the
temple begins to collapse around her. Von Croy tries to save her as she hangs
from a ledge, but is forced to rush out, leaving Lara to her presumed death.
Von Croy doffs his hat and lowers his head at the collapsed entrance as the
game ends.
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