Alien Shooter 2 is a large scale sequel
to the first part of Alien Shooter. This is the unique alloy of arcade action
and RPG elements which combines well established world of classical games and
unmatched dynamics of the first part. The player will find well built plot line
with several ways to pass, many additional quests, ability to choose and
upgrade the character.
Sequels can be an extremely tricky thing,
because you want to capture the spirit of the original title while vastly
improving on the formula with new gameplay elements and concepts for a fresh
new experience. The same can be said for a remake, because you want to preserve
the original while including some new elements that makes the title stand out
from the original. But the remake of a sequel seems like a case of double
jeopardy for anyone that wants to take the task on. Sigma Team, who chose to
recently remake Alien Shooter, spent some extra time on its sequel. The result
is Alien Shooter 2: a game that improves on many aspects of the previous title
and ensures that your chainguns will be humming for some time to come.
The first Alien Shooter didn't really have a
story at all instead, your objective was going through every level of an
underground laboratory and blowing every creature to pieces. This time around,
Alien Shooter 2: comes with a story that binds together the seventeen missions
in the game. In the year 2027, the M.A.G.M.A. Energy Corporation contacts you
for your talents as a well known mercenary. Due to a situation that's strictly
need to know, you're sent to a California base and instructed to contact
General Baker, who has been working with the company on secret projects for the
Army. Of course, once you get into the base, you discover that there's much
more going on than it would seem. Aliens have invaded, and it's up to you to
discover what M.A.G.M.A. was up to and put a stop to it before the rest of the
world is attacked and destroyed by these things.
Your character is then sent into battle with a
couple hundred bucks in your pocket, a hundred rounds, and a basic pistol. No
longer will you be provided with unlimited ammo, so you'll have to do a certain
amount of scavenging around every level to collect cash that's lying around, as
well as ammo, weapons, and other gear that can be used or sold. Searching is
actually much more important this time around for a number of reasons. First of
all, the world is much more detailed and interactive than before, and you'll
find items on shelves, in boxes, and completely off the direct path to achieve
your mission. Second, you'll use computers and other gear to progress, although
surprisingly there aren't as many turrets that you'll be able to control within
the game. Instead, you'll be given access to vehicles with turrets attached to
the roof, which you can use to blow everything to pieces. The only downside to
these segments is that they tend to drag on for way too long, and there are
some missions where it's essentially the entire point of the level, which gets
boring rather quickly.
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