Road
Rash is the name
of a motorcycle racing video game series by Electronic Arts, in which the
player participates in violent illegal street races. The game was originally
released for the Sega Mega Drive Genesis, but was ported to several other
systems. Six different games were released from 1991 to 1999, and a 2003
licensed port for the Game Boy Advance was released. Road Rash and two of its
sequels later appeared on the EA Replay collection for the PSP.
The game's title is based on the slang term for the
severe friction burns that can occur in a motorcycling fall where skin comes
into contact with the ground at high speed.
Presented in a third person view similar to Hang
On, the player competes in illegal road races and must finish in the three or
four places depending on the specific game in every race in order to proceed to
the next level. As levels progress, the opponents ride faster, fight harder and
the tracks are longer and more dangerous. Placing in each race gives a certain
amount of money which increases considerably as levels progress. This money
allows the player to buy faster bikes which are needed to stay competitive, and
to pay for repairs when their motorcycle is wrecked, or fines when they are
arrested by the police. The game is over if the player is unable to pay for
repairs or fines.
Road Rash has a smoothly rendered vertical
element. In most traditional older racing games, the player's vehicle remained
on the same horizontal plane, negotiating turns essentially by going right or
left see Pole Position video game. In Road Rash, players had to contend with
grade changes, and the physics though rudimentary compared to today's games reflected
the act of going up or down a hill, as well as turning while climbing, etc.
This resulted in the ability to launch one's motorcycle great distances,
resulting in crash animations. Road Rash also introduced an interactive race
environment, with street signs, trees, poles, and livestock, which could
interact with the player's vehicle. This was also one of the earlier games to
feature active traffic, such as slow moving station wagons and the like while
racing against other bikers.
Part of what separated Road Rash from other
racing games was its combat element. The player could fight other bikers with a
variety of hand weapons or kick away other racers. The player would initially
start off with just his or her hands and feet, but if the gamer timed a punch
right, he or she could grab a weapon from another rider. The weapons themselves
included clubs, crowbars, nunchaku, and cattle prods. Fights between riders to
knock each other off the bike would often go on at high speeds through traffic,
pedestrians and roadside obstacles, with the victor gaining place and the loser
sustaining bike damage and losing time.s between riders to
knock each other off the bike would often go on at high speeds through traffic,
pedestrians and roadside obstacles, with the victor gaining place and the loser
sustaining bike damage and losing time.
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Road Rash Pic 3 |
Road Rash Pic 2 |
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