Section 8: is an underdog story a small
developer in this case, Timegate Studios trying to fulfill the promise of its
original idea while making the transition from retail to full fledged
downloadable title. It has a cool hook in its "soldiers fired from a space
cannon" premise. It brings a retail title's worth of modes and content to
a downloadable title. The pieces are all there. But Section 8: Prejudice can't
seem to fit them together into something more than sort of interesting.
The only match type in Section 8 is called
Conquest. Here, two teams strive to earn victory points by killing other
players, capturing control points, and completing dynamic combat missions
(DCM). There is no way to choose just team deathmatch or a capture-the-flag
variant, but the different objective types are all rolled into this mode,
making for an ever-changing, unpredictable experience. To capture a control
point, you have to find either a neutral or enemy-owned computer and hack it by
tapping a button. Once it's in your possession, you earn the accompanying
turrets and other defensive structures, making it difficult for the other team
to steal them back. Every few minutes, teams earn points for the number of
control stations they possess, and victory is awarded to the team that reaches
the designated number of victory points first.
While walking from fight to fight, you character
moves incredibly slowly, but you have a few tricks that make movement a little
more interesting. First, you can sprint. If you run for a few seconds without
interruption, you kick into overdrive, which lets you move at an exaggerated
rate, and if you crash into enemies, you kill them instantly. More importantly,
you have a rocket pack, which allows you to jump ridiculous distances. The
ability to jump all over the place lets you tackle objectives in new ways,
since you can easily crash through the ceilings of certain buildings instead of
simply walking through the door, but the difference it makes in combat is even
more apparent. It's easy to fly behind cover midbattle or surprise your
opponents by dropping in unexpectedly from above, so you have to constantly be
on your toes. The difficulty of hitting a flying target is mitigated by a
lock-on system. By zooming in on foes, you can enable lock-on, which gives you
a steady aim as long as they stay within view. This feature isn't overpowered
because an enemy can quickly jump or run away from your sights, but if you lock
on to oblivious foes, you can kill them before they have a chance to evade you.
Beneath its generic
exterior, Section 8 is a fun take on the ongoing battle between rival space
marines. Though there is only one match type, the dynamic objectives keep the
action feeling fresh and continually force you to switch your tactics to
counter the changing battlefield. The expansive environments can get lonely if
you find yourself far away from everyone else, but they are well constructed,
giving many different ways to try to capture control points or ambush your
hapless enemies. And if you can't find enough players to fill all 32 spots, you
can add as many bots as you want. The bots present worthy adversaries and
allies, not only in their battle acumen, but in the way they approach
objectives or just hang back to defend your base. With a few more weapon types
and vehicles that actually worked, Section 8 could have been a lot more
exciting. As it is, this is a satisfying take on the genre that makes up in fun
what it lacks in innovation.Screen Shot1 |
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