Top Spin
2
picks up from the first Xbox game, Top Spin, which gleaned its magic from
SEGA's Virtua Tennis series, and moves into well known territory. Virtua Tennis
showed the world how to intuitively control players around the court while
making hitting the ball just as simple and intuitive. SEGA's game started in
the arcades, and its tight gameplay and addictive nature helped spark numerous
tennis games from Namco and Konami, each with far less success than SEGA's
game. Indie Built/PAM understood the game's arcade nature and has captured its
quick and easy feel, but it's turned the screw tighter than Virtua Tennis ever
did. Though the basic controls are generally easy to come to grips with,
mastering them goes beyond simple arcade mechanics and it's in the fine tuning
of some subtle mechanics that the game both achieves success and mingles with
trouble.
First off, you should know that this is a game
that simply demands you play it with a gamepad, and unsurprisingly, the Xbox
360 controller proves to be ideal. This necessity is driven by the fact that
Top Spin has always offered a slightly more technical game of tennis than
Sega's standard bearing Virtua Tennis franchise, though it's still quite easy
to pick up. You've got four basic swings, including the aptly named safe swing,
which will never go out of bounds, though the other three shot types require a
bit more finesse to keep inside the lines. The slice shot flies low and fast
and is great for crossing up your opponent; the topspin shot flies straight and
bounces high but moves fast and can slip right past opponents who aren't on
their toes; and the lob shot, which should be used sparingly, can be very
potent against aggressive opponents apt to ride the net.
While the four basic shot types can be used at
any time, eight additional swings require some portion of your momentum meter.
Momentum is gained and lost naturally as you score points and are scored on and
can be used for either risk shots, which take up big chunks of your momentum,
or advanced shots, which eat up a more modest amount of momentum. The advanced
shots are high powered versions of your standard swings. Risk shots are even
more powerful, but as the name suggests, they're rather risky, too. Holding
down the assigned modifier button before you start a swing will bring up a
rising power meter, which you need to stop right at the top. If your timing is
off, you'll botch the shot and likely give your opponent the upper hand. If you
nail it, the ball moves hard and fast and can be difficult to return.
Top Spin 2 is a one to four player tennis game
that fashions a simulation sensibility onto an arcade design. It comes complete
with 24 licensed men and women professionals, 19 courts from across the globe,
and four modes of play, exhibition, career, party games, and Xbox Live online
play. Offline, the game is good standard fare. You can play singles or doubles
with one or three other humans or you can vie online with three others. And you
can mix sexes in both doubles and singles matches on and offline.
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RAM = 512 MB
Graphics = 128 MB
Hard Driver = 4.5 GB Free
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