Operation Flashpoint: Red River features
realistic and challenging missions but is often hampered by poor AI and other
frustrations. Operation Flashpoint Red
River is a first person shooter video game for Microsoft Windows, PlayStation 3
and Xbox 360 developed by British game developer Codemasters. It is the sequel
to Operation Flashpoint: Dragon Rising.
The game uses a video camera style feedback in
the game for the action. With shots near the player getting dirt in the players
vision similar to a lens would, and damage scrambling the screen, along with
losing stamina causes parts of the screen to scramble and freeze in some places
until the player rests.
However, despite your best efforts, your AI
squadmates show very little awareness of what is going on around them, and
don't have much sense of self-preservation. They often wander off on their own
even if told to hold position, for example, and when complying with the
"follow" command, they walk into your crossfire with alarming
regularity. During particularly intense firefights, you sometimes spend as much
time healing your teammates as you do shooting at the enemy. Friendly AI shows
little desire to stay behind cover, and one hit is enough to incapacitate them.
Healing your friends takes quite some time too, because there is one process to
stop bleeding and another to heal wounds. Healing your team often leaves you
exposed to the enemy, risking a quick death that forces you to start the
firefight all over again. The careless AI dampens the realism of the battles
and often forces you to repeat sections multiple times. This is made even worse
by a checkpoint system that regularly forces you to replay overly long sections
when you're killed.
While these moments of the campaign are
supremely frustrating, there are others that offer great satisfaction.
Performing the perfect flanking maneuver is almost an art form and is a great
way to surprise the enemy. This element of surprise is often the key to
succeeding in Red River's lengthy and difficult missions, because your enemies
are deadly accurate even from several hundred yards away. Make your approach
too obvious, and you might quickly find yourself in a bottleneck with enemy
forces bearing down from all sides. Most battles take place at a range of
around 100 to 150 yards, but if your enemies see a chance to get up close and
personal, they will take it. If you let them get too close, the fight will be
over very quickly, because they use similar tactics to your own, attempting to
suppress and flank your position. The realistic, tactical ebb and flow to the
battles is one of Red River's biggest strengths.
Red River boasts detailed characters and
exaggerated atmospheric lighting. Unfortunately, the environment occasionally
lacks detail and regularly features low-resolution textures. During the intense
battlefield situations, you won't notice this lack of detail too often, but on
other occasions the visuals let the game down. During one sequence in an early
mission, the staff sergeant warns his troops to be careful in the
"forest" up ahead, but there are only a handful of trees to be seen.
That said, the view distance and scale in the environments are very impressive,
making the battlefields feel large and imposing. The voice acting is good,
though there is an awful lot of swearing, which makes the dialogue sound more
cliched than authentic. At times the game would have benefitted from less
profane and more technical military chatter, rather than having the sergeant
follow every instruction with a swear-filled simile for how angry he's going to
be if you do things wrong.
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Cpu: Intel Core2Due 2.4 Ghz
Windows Xp,7,8,Vista
Ram: 1 GB
Video Card: 256 Mb
Windows Xp,7,8,Vista
Hard: 6 Gb
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